Honestly I think this team never seems happier than when they are trying to do near-impossible things.įrom UI to controllers to gameplay, we’re taking the time to make this feel completely at home on the device, both on the big screen, but importantly as a portable version of No Man’s Sky. There have been so many times where we’ve gone home one day convinced it was impossible, only to have someone stride in the next day with a unique technical solution. This makes it so much harder to bring our game to something like the Switch. No Man’s Sky is built around procedural generation, which means the console generates everything you see. It feels both completely natural and also totally improbable at the same time.įor the last couple of years, a couple of members of our small team have been secretly working on the Nintendo Switch version of No Man’s Sky. I can’t tell you how incredible it feels to play No Man’s Sky on this tiny portable device.
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